I have been looking for available solutions for point cloud meshing in Grasshopper.
So far I could find only the standard Delaunay, Ball Pivot (Milkbox) and Marching Cubes (Cocoon) algorithms implemented in GH. However, there have been some amazing algorithms developed in the recent decade.
Such as those:
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AN EFFECTIVE QUAD-DOMINANT MESHING METHOD FOR UNORGANIZED POINT CLOUDS
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Direct quad-dominant meshing of point cloud via global parameterization
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Surface reconstruction by parallel and unified particle-based resampling from point clouds
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Surface reconstruction from unoriented point clouds by a new triangle selection strategy
It would be nice to see some of those also developed in Grasshopper. This would be of huge help.
Any volunteers?