Hi @bigjimslade,

It depends on your modeling skills You might start with extracting / seperating the pointcloud points required for your modeling and go on turning the pointcloud in a shadable mesh. Then you usually use this mesh as a base object to create clean matching and watertight nurbs surfaces. For the first part, you might check out these commands on the mac version: `_Patch`

, `_MeshPatch`

(Do not just select all points, extract what is required first)

Try commands like `_PointCloudSection`

, for interpolation use `_CurveThroughPt`

with `Degree=3`

then rebuild the outcome to your liking. To fit a line trough a set of points use `_LineThroughPt`

…

c.