I’m attempting to populate a piece of tapered geometry (a column) with a pattern of circular pockmarks but I am running into difficulties. I thought I might be able to surface morph circles, extrude those circles, and Boolean subtract from the larger geometry, but I have been unsuccessful thus far. Any suggestions for how to better approach the problem would be great appreciated!
I am also working to extrude (outward) a half-circle “lid” from above each circle. I can surface morph the curves onto the column but do not know how to extrude them.
COLUMN1_A.gh (34.2 KB)