I’m having some trouble making a fire material in V-Ray.
I’m using a emisse material with a .png file of the fire in the emisse color slot, the first fire texture I tried it worked just fine, but I’m trying to do differente fires and some error is occuring when I load the .png file into V-ray. I’ve tried different fire textures but I always get the same error.
The .png file is done correctly and I can’t understand why V-ray assumes some parts of the file with background, that make the fire appear with some with parts in white.
When I load the .png into v-ray I can see the parts where the error is, please see file attached.
Great, and if you should need it in the future - you can place an alpha map at the transparency color slot too, if needed you can set it “inverted” there.