Awesome, last questions @menno ~ am I correct in thinking that:
-
Each class that calls
archive.Write3dmChunkVersion(MAJOR, MINOR);manages its own version? -
If you’re writing stuff, you have to maintain the order? I write A, B, C – if I no longer need B, I have to leave it there to maintain the order?
public void WriteDocument(BinaryArchiveWriter archive)
{
archive.Write3dmChunkVersion(MAJOR, MINOR);
archive.WriteString("A");
archive.WriteString("B");
archive.WriteString("C");
}
public void WriteDocument(BinaryArchiveWriter archive)
{
archive.Write3dmChunkVersion(MAJOR, MINOR);
archive.WriteString("A");
archive.WriteString(string.Empty); //No longer needed but maintains order
archive.WriteString("C");
}
Or is this just a case where you change major number since the format of the chunks changed?
private const int MAJOR = 2; //Was previously 1
private const int MINOR = 0;
public void WriteDocument(BinaryArchiveWriter archive)
{
archive.Write3dmChunkVersion(MAJOR, MINOR);
archive.WriteString("A");
//archive.WriteString(string.Empty);
archive.WriteString("C");
}
At the moment we aren’t incrementing the major number – maybe we should be?