Place object within a (planar) surface boundary instead of boundingbox


#1

Hi!

Two questions:
-Is it possible to place an object within the surface boundary of another object instead of using the boundingbox?
-Is it possible to place multiple objects as above in such way that they not overlap?

See example: Example.3dm (35.0 KB)


(Dale Fugier) #2

Hi Thomas,

I think you should be able to do this. Some methods that will be helpful are:

PlanarClosedCurveContainment
PlanarCurveCollision
PointInPlanarClosedCurve

– Dale