PictureFrame objects and advanced GPU lighting


#1

If I have a display mode that has advanced GPU lighting checked, my picture frame objects get washed out… Particularly so if I have a transparency map on the pictureframe. Known bug/limitation? Workaround (besides turning off advanced gpu lighting) ?

Thanks, --Mitch


#2

i too want to report a related bug. If i apply a transparency (b&w) image map on a picture frame, it seems to work and uses black as the transparent color. If i change the color to use for transparency to white, nothing changes, it still displays black as transparent.

I`m viewing the PictureFrame in Rendered display mode, makes no difference if advanced GPU lightning is enabled or not.

c.


#3

my poblem described above seems not to be limited on PictureFrames, it happens with regular objects as well.