PictureFrame objects and advanced GPU lighting

If I have a display mode that has advanced GPU lighting checked, my picture frame objects get washed out… Particularly so if I have a transparency map on the pictureframe. Known bug/limitation? Workaround (besides turning off advanced gpu lighting) ?

Thanks, --Mitch

i too want to report a related bug. If i apply a transparency (b&w) image map on a picture frame, it seems to work and uses black as the transparent color. If i change the color to use for transparency to white, nothing changes, it still displays black as transparent.

I`m viewing the PictureFrame in Rendered display mode, makes no difference if advanced GPU lightning is enabled or not.


my poblem described above seems not to be limited on PictureFrames, it happens with regular objects as well.