I often encounter this issue in my daily work, so I decided to ask here if there’s something I am missing…
Here below a simple mesh I am working on:
Now, I want to pick some group of faces and apply a window frame on them, in group mode (see below).
As a result I have a mesh that is unwelded along the edges circled in red (vertex), since the new faces are not subdivided and they don’t match the vertex of the adjacent faces.
( If I bake and move the points is more clear what I mean…)
The same thing happens if I want more detail somewhere and I subdivide a subset of faces on the mesh.
I wonder if there is a way to fix this once I arrive to this point with the mesh, and I think it would be interesting if just there was a way to subdivide the mesh where needed and weld.
Thanks in advance for your help!!!
P.S. …Here’s the definition.
editing-mesh.gh (15.4 KB)