PersistentOn snaps are too persistent?


It appears once you enter a PersistentOnPSrf osnap, you cannot select another one.
I would expect to be able to trigger the special osnap again or another one, to change the target object.

Does it impact what you want to achieve to use OnSrf and OnSrf Osnaps instead?

Those only allow one selection.

I was probably thinking of a scenario where you want to copy blocks or objects on various destinations, with several positions on each of these objects. Like trees on various terrains.

It’s perfectly doable, just need to restart the command for each target object.
I was just curious if this was a bug or not.

I’d rather see McNeel spend some time fixing BooleanSplit and the ClippingDrawings than this :grin: