I have noticed that by turning lots of geometry into a group or block, i see a performance increase when navigating in the model. can anyone speak to what the cause of the render performance increase?
I’m assuming there is some benefit to not populating a table with a bunch of individual entities that you must track. Blocks have always been the go-to method for creating light models by instancing a typical part. but I’m noticing that even with just one instance they lighten the load when navigating with models.
Worksession do not seem to have the same benifits. I have tried a working method to bring in other models as blocks in place of doing a worksession and the performance seems better.