Hi everyone- I have a herringbone paving field and I would like to use GH to separate these into different types to make it look like a gradient. I looked at a few old tutorials like this one and figured out how to make this happen at a small scale using closest points, consec domain, and jitter.
Trial 2 (closer to what I want):
fyi: As you can see in the 2nd trial, the ‘centerline’ isn’t truly center so I used “point in curve” to cull which ones are on the bottom VS upper side.
I am trying this one more time to fit a different urban condition. While this is still dividing the pavers according to their distance away from the ‘center line,’ when I apply jitter, it doesn’t “jitter” evenly anymore like the previous two screenshots.
Paving divided into 4 types
Jitter 0.001 applied – instead of a even jitter, pattern emerges
Jitter 0.1 applied
What’s going on here? Besides the different inputs, I haven’t changed anything on the script. How can I make my jitters seem more even like it did before? Something must be out of order or sequenced weird, but I can’t figure out where that’s happening.
Attached is the script with internalized data. The center line is really long because I want to do this to a large area (computer performance willing) - but wanted to make sure it worked at this scale first.
choi-paver-gradient.gh (6.2 MB)