Pattern apply on geometries

Hi, I am trying to apply this pattern on the brep here, but İ cant flow along, I cant unroll the surface. Does anyone know how to aplly these kind of patterns on geometries like this? Thanks

wave bag.gh (13.5 KB)

bag wave.3dm (678.5 KB)

Create the bag shape as a torus. You can use sweep1 with varying cross sections. Make sure each cross section is a single degree 3 curve. Then use sporph to morph the displacement from a rectangular surface to the ring surface.

1 Like

@ZEYNEP_ÇOLAK,

I think Martin gave you the first (and probably best) solution. I was thinking about partially stealing his idea by ‘untrimming’ your brep first and make a “toroid” network surface from isocurves to then go for something like sporph:

However I then thought why not do the point stuff on 3D? Not sure it’s allowed but I thought it’d be fun! I used TriRemesh and PopulateGeometry (attractors) for a quick example and just adapted what you had a little bit, but maybe you want to grid your points some other way:
wave bag.gh (48.5 KB)

2 Likes