Windows 11 (10.0.26200 SR0.0) or greater (Physical RAM: 32GB)
.NET 9.0.1
Computer platform: DESKTOP
Standard graphics configuration using DirectX
Primary display: NVIDIA GeForce RTX 3080 Ti (NVidia) Memory: 12GB, Driver date: 4-27-2025 (M-D-Y). DirectX(11)
Accelerated graphics device with 4 adapter port(s)
Secondary monitor attached to adapter port #0
Windows Main Display attached to adapter port #1
Secondary graphics devices.
None found.
DirectX Settings
Safe mode: Off
OpenBLAS: OpenBLAS 0.3.29 DYNAMIC_ARCH NO_AFFINITY Zen MAX_THREADS=64.
Rhino plugins that do not ship with Rhino
C:\Users\fox_d\AppData\Roaming\McNeel\Rhinoceros\7.0\Plug-ins\KeyShot10RhinoPlugin (ccedd9da-83b9-429a-aec5-8ec90b85fe67)\1.2.0.0\KeyShot10RhinoPlugin\Rhino 7\KeyShot10RhinoPlugin.rhp “KeyShot10RhinoPlugin” 1.2.0.0
What’s the difference between “G0” and “I” for the internal curves? Perhaps the “G0” is more strict, whereas “I” allows some loose deviation?
Curves can be a boundary constraint or an internal constraint, but both are positional constraints. Currently, Patch will not recognize internal constraints as such automatically.
Next to that, internal constraints have their own tolerance setting.