# Parallel grouping

Hello!

I have a voronoi cell and I need to loft a surface between each edge and two parrallel segments. I want to create a tree where each branch contains three parallel segments and then apply the loft component.
Here is a picture of what is giving me headaches

Please upload the definition, and internalize the data on those first two curve components.

Here it is @Max3

I’m confused because I see the edges and I see only one parallel segment. Where is the second parallel segment?

Also, what do you want this to look like in the end? Is the goal just a polyhedron with offset holes in each face, or is the goal something more complicated that I don’t understand?

Each edge has a parallel segment on the faces of which it is the intersection, they’re not coplanar.

What I want to get is some sections like this:

And these sections would meet like this:

the goal is to get something like this in the end:

Thank you for taking the time to clarify my poor explications

this thickens the cell edges with Solid Offset from the Sasquatch plugin, which I think might be a fast way to get to the desired final result

1 Like

Thank you Inno,

I’m going to have a look at this but I’m afraid it won’t solve my problem, I need to extrude separately each edge surface in order to have miter cutting between each piece…

ahhhh I understand what you mean now,
yes, my previous post was completely wrong then

the fastest way is to go with distance, the best way is to go through topology, this is by distance:
the following considers only the center points of each edge, and for each original edge it retrieves the two closest offseted ones