December 20, 2020, 11:15pm
I have a voronoi cell and I need to loft a surface between each edge and two parrallel segments. I want to create a tree where each branch contains three parallel segments and then apply the loft component.
Here is a picture of what is giving me headaches
Thanks for your help
December 20, 2020, 11:19pm
Please upload the definition, and internalize the data on those first two curve components.
December 21, 2020, 1:06am
I’m confused because I see the edges and I see only one parallel segment. Where is the second parallel segment?
Also, what do you want this to look like in the end? Is the goal just a polyhedron with offset holes in each face, or is the goal something more complicated that I don’t understand?
December 21, 2020, 1:39am
Each edge has a parallel segment on the faces of which it is the intersection, they’re not coplanar.
What I want to get is some sections like this:
And these sections would meet like this:
the goal is to get something like this in the end:
Thank you for taking the time to clarify my poor explications
December 21, 2020, 1:55am
this thickens the cell edges with Solid Offset from the Sasquatch plugin, which I think might be a fast way to get to the desired final result
December 21, 2020, 10:30am
Thank you Inno,
I’m going to have a look at this but I’m afraid it won’t solve my problem, I need to extrude separately each edge surface in order to have miter cutting between each piece…
December 21, 2020, 2:36pm
ahhhh I understand what you mean now,
yes, my previous post was completely wrong then
the fastest way is to go with distance, the best way is to go through topology, this is by distance:
the following considers only the center points of each edge, and for each original edge it retrieves the two closest offseted ones
December 22, 2020, 6:50pm
Thanks a lot Inno! I have now to apply your solution to the other faces left to construct, I’m very interested in the topology solution, but I will dig it by myself.
December 22, 2020, 9:05pm
in general, the only problem I think you might encounter is when a small edge disappears as result of the inside-offset operations, like this edge at index 1:
using the closest middle-point method in the previous definition will fail in this scenario
theoretically speaking, you would still want an edge with length “zero” to be present
I have no idea how to tackle this, probably a completely different approach is needed (I think the native Loft component does not support points, only curves)