Hi,
Nice weather, huh?
Can someone show and old novice why I have panels showing in my shaded surfaces, and tell me why the surface is so highly reflective, plz?
Direction to a video somewhere will be fine.
Best,
Tom M.
From the thumbnail it appears you had flat shading enabled, though that doesn’t seem to be the case in the file, maybe that setting doesn’t save. Or your video card is dying, please post your -SystemInfo.
Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 16Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro P2200 (NVidia) Memory: 5GB, Driver date: 10-19-2020 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 452.56
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-19-2020
Driver Version: 27.21.14.5256
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 5 GB
Rhino plugins that do not ship with Rhino
C:\Users\tfost\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.0\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.0.0
Judging by that thumbnail, you seem to have modified the default Shaded display mode. Does resetting that resolve this? If not, please post a picture of what you see on your screen.
-wim