Mesh settings “Jagged & faster” by default, and I think I tried custom on the lowest setting too, but this might have caused some issues at rendering times, but I can’t remember if it did or did not affect the Vray render.
I understand the Min/Max functionality right now, but my question was more, is it the undo option that causes this massive ram usage when going from wireframe to shaded? I don’t believe that is an undo-able option is it?
Hmm, I don’t think so- I mean, of course, there will be a, potentially large, difference in file size when render meshes are first added, but I don’t think that is what you are talking about- does it go back down if you ClearAllMeshes? How about if you then ClearUndo?