I did not find tutorials about PackTextures
I do not understand completely what this command does.
So if I understand well, PackTextures means to conserve texture space direction (projection mapping).
So if I use
_Mesh, the pack textures enable will preserve the planner, spherical, unwrap or else projection mapping, correct?
And UnpackTextures is not the same as delete mapping (_RemoveMappingChannel)?
Can you explain and expand in more detail what this command does?