So if I understand well, PackTextures means to conserve texture space direction (projection mapping).
So if I use _Mesh, the pack textures enable will preserve the planner, spherical, unwrap or else projection mapping, correct?
And UnpackTextures is not the same as delete mapping (_RemoveMappingChannel)? Can you explain and expand in more detail what this command does?
Hello - Packing textures means that a texture using default mapping (UV) will distribute pieces of the texture onto various faces of a brep and not put the entire texture on each face. This is the default behavior.
Textures packed and unpacked:
This is the difference between packed (left) and unpacked (right) textures in UV Editor. I’ll come up with a better example and update the command topics.