PackTextures

I did not find tutorials about PackTextures
I do not understand completely what this command does.

https://docs.mcneel.com/rhino/6/help/en-us/commands/packtextures.htm

So if I understand well, PackTextures means to conserve texture space direction (projection mapping).
So if I use _Mesh, the pack textures enable will preserve the planner, spherical, unwrap or else projection mapping, correct?
And UnpackTextures is not the same as delete mapping (_RemoveMappingChannel)?
Can you explain and expand in more detail what this command does?

Hello - Packing textures means that a texture using default mapping (UV) will distribute pieces of the texture onto various faces of a brep and not put the entire texture on each face. This is the default behavior.
Textures packed and unpacked:

image

-Pascal

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This is the difference between packed (left) and unpacked (right) textures in UV Editor. I’ll come up with a better example and update the command topics.

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Ok thanks! So for game developers is better to use packed so that you do not have overlapping baked shadows or AO.

And UnpackTextures is not the same as delete mapping (_RemoveMappingChannel)?