Here is my lastest fooling around with the latest build.
Neon -ViewCaptureToClipboard with 12 passes and ordinary Rhino render. I have to say that this is really going the right way! Neon will be suited for complex projects when adding/removing lights and hiding/unhiding parts become snappy. I look forward to that.
@andy I located the memory bloat issue, too many parts had gotten the decal assigned to them. Removing the decals from these parts released a lot of ram. Is a decal eating up more ram than projected material with an image? And can anything be done to optimize this furter?