Orange hash lines from STL file

unhandled
(Marv Help) #1

I exported a dxf file as STL to meshmixer and there is an orange hash section. When I CNC it, the bit lifts off the substrate in this section. The rest of the profile works fine. I tried analysis and edit. Any suggestions?

(Pascal Golay) #2

Hello - what does the Check command say about the mesh in Rhino?

-Pascal

(Marv Help) #3

The mesh is good, all valid.

(Pascal Golay) #4

Hello - Can you paste the output from Check?

-Pascal

(Marv Help) #5

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is not valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is not valid.

PolylineCurve m_pline is not valid.
Rhino curve object is valid.

Rhino curve object is not valid.

PolylineCurve m_pline is not valid.
Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino surface object is valid.

Rhino surface object is valid.

Rhino surface object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino surface object is valid.

Rhino surface object is valid.

Rhino surface object is valid.

Rhino curve object is valid.

Rhino surface object is valid.

Rhino surface object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino polysurface object is valid.

Rhino polysurface object is valid.

Rhino surface object is valid.

Rhino surface object is valid.

Rhino surface object is valid.

Rhino surface object is valid.

Rhino extrusion object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino surface object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino curve object is valid.

Rhino polysurface object is valid.

Rhino polysurface object is valid.

This is a good mesh.

Important things to consider with this mesh:
Mesh has 406 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: b70c8d09-2233-4389-8e6a-dcc22899fddc (1827)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 502 vertices, 268 polygons with normals
bounding box: (0.000218445,4.2151,-0.000304801) to (5.18184,9.69671,0.386704)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 780 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: fe2ba948-e413-41ea-92f4-7f16757c95bf (1826)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 903 vertices, 489 polygons with normals
bounding box: (0.000218445,9.69671,-0.000415577) to (6.22724,13.1576,0.386698)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 8 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: b99b1ee4-8c9c-4cbe-8dc7-770980028027 (1825)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 9 vertices, 4 polygons with normals
bounding box: (0.000276235,2.21964,0.274939) to (3.81278,4.22012,0.375)

This is a good mesh.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any naked edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: b9a31cc2-91df-4932-b639-9961d32cd9c3 (1824)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Closed polygon mesh: 24 vertices, 8 polygons with normals
bounding box: (0,-0.000474021,0) to (3.81,2.22012,0.375)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 38 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh has 1 unused vertex.

ID: 3f16a0a9-ff23-479d-9b18-ae011d628772 (1823)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 209 vertices, 180 polygons with normals
bounding box: (7.5051,34.89,6.94415e-17) to (8.13767,35.0767,0.0816573)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 18 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 8cf52625-344b-4d29-a91f-563642054467 (1822)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 28 vertices, 18 polygons with normals
bounding box: (7.00552,34.89,1.33719e-06) to (7.50673,35.112,0.130969)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 30 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 1191d493-2230-438e-9380-01d8e27cc2be (1821)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 66 vertices, 50 polygons with normals
bounding box: (5.98882,34.89,-0.000231857) to (7.0079,35.112,0.176495)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 47 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh has 1 unused vertex.

ID: 10b58467-7a79-4a70-91fa-157d1b5d8bc7 (1820)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 308 vertices, 270 polygons with normals
bounding box: (5.33568,34.89,-0.000231857) to (5.99287,35.112,0.175368)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 407 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 6227e808-268f-4bc9-98fb-f9dc2d054271 (1819)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 660 vertices, 439 polygons with normals
bounding box: (4.00028,34.2201,0) to (9.21936,34.89,0.281945)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 405 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: aec4dd61-46e3-420e-af22-e51b99d66a1b (1818)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 674 vertices, 439 polygons with normals
bounding box: (2.81278,33.2201,0) to (9.83936,34.2201,0.380746)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 154 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: d6a575f8-6847-48a3-9c7b-a43fc3513c7c (1817)
Layer name: Layer 01
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 858 vertices, 780 polygons with normals
bounding box: (0.000276235,24.2358,0) to (9.87028,27.2201,0.384107)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 154 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: d21511cc-d166-45d4-97fc-8dd24adfeb86 (1816)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 910 vertices, 832 polygons with normals
bounding box: (0.000276235,21.3608,0) to (9.37822,24.2358,0.384046)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 134 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 48b4a30e-2ad0-4951-8954-09eea87e8480 (1815)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 540 vertices, 472 polygons with normals
bounding box: (1.80369,31.844,-0.000168322) to (10.1416,33.2201,0.383811)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 158 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 286473ff-88f4-47c0-87fa-c1c9d3b622b1 (1814)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 648 vertices, 568 polygons with normals
bounding box: (0.937776,30.2201,-0.000168322) to (10.1878,31.844,0.383928)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 162 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 392554a0-222b-4b72-b7b3-6e0fe8050a95 (1813)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 966 vertices, 884 polygons with normals
bounding box: (0.254964,27.2201,0) to (10.1878,30.2201,0.384111)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 144 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 86e84401-025d-4c23-9f63-0eff4d6726ee (1812)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 693 vertices, 620 polygons with normals
bounding box: (0.000276235,18.241,-0.000384134) to (8.65625,21.3608,0.38632)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 124 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 599441c9-7692-4d90-86e7-15cc67813f74 (1811)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 240 vertices, 177 polygons with normals
bounding box: (0.000276235,15.3608,-0.000421033) to (7.8128,18.241,0.386432)

This is a good mesh.

Important things to consider with this mesh:
Mesh has 134 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.

General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any extremely short edges.
Mesh does not have any non manifold edges.
Mesh does not have any duplicate faces.
Mesh does not have any faces with directions different from the mesh as a whole.
Mesh does not have any self intersecting faces.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 04ebc994-be8e-48f9-87fe-234cb547d102 (1810)
Layer name: Default
Render Material:
source = from layer
index = -1
Geometry:
Valid mesh.
Open polygon mesh: 378 vertices, 310 polygons with normals
bounding box: (0.000276235,13.1576,-0.000422317) to (6.91913,15.3609,0.386288)