With this OpenGL approach working for the VP, an old issue of ours returns: our buffer is upside down compared to yours. Is there some way to flip the image when writing to the RenderWindow channel, for the _Render call?
Not sure. I’ll check when I am at my desk.
Any news on this one?
Sorry for not coming back on this earlier. I discussed this with @andy, and we came to the conclusion that there is no such option on RenderWindow, and there shouldn’t be either. This class will expect the content already in the correct orientation.
We have flipped the buffer on our side.