Option to flip render result in RenderWindow


#1

With this OpenGL approach working for the VP, an old issue of ours returns: our buffer is upside down compared to yours. Is there some way to flip the image when writing to the RenderWindow channel, for the _Render call?


RealtimeDisplayModeClassInfo breaking change
(Nathan 'jesterKing' Letwory) #2

Not sure. I’ll check when I am at my desk.


#3

Any news on this one?


(Nathan 'jesterKing' Letwory) #4

Sorry for not coming back on this earlier. I discussed this with @andy, and we came to the conclusion that there is no such option on RenderWindow, and there shouldn’t be either. This class will expect the content already in the correct orientation.

/Nathan


#5

We have flipped the buffer on our side.