Option to flip render result in RenderWindow

With this OpenGL approach working for the VP, an old issue of ours returns: our buffer is upside down compared to yours. Is there some way to flip the image when writing to the RenderWindow channel, for the _Render call?

Not sure. I’ll check when I am at my desk.

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Any news on this one?

Sorry for not coming back on this earlier. I discussed this with @andy, and we came to the conclusion that there is no such option on RenderWindow, and there shouldn’t be either. This class will expect the content already in the correct orientation.

/Nathan

We have flipped the buffer on our side.