Rendered mode, surfaces are the right colour and also (those at right angles to these) far too dark for reality, but altering the ambient colour from black to grey in options>display>rendered sees my beech wood textured objects in rendered mode go canary yellow !
How can I get the darkness applied to these surfaces far less intense/strong i.e. make them lighter and not have crazy colours occur to the textures ?
Rhino has always made the surfaces of e.g. a cube very highly contrasted, not as it would be in reality, and also I find the face nearest me is too dark and the opposite face of the cube is the colour I would like to see on the face nearest me.
I wish it had a real world realism as default.