I am trying to develop a plug-in for Rhino that has a separate window to hold some graphical information - let
s say like Grasshopper does....although it is completely different and much simpler, I still need a separate 2D "GUI" window (Mfc Dialogs wont do). So I have been thinking of doing it in OpenGL but I don`t know how to create and open a new window with an OpenGL context, within a Rhino plugin. Any advice on that? Or maybe a short example?
I also had the idea of using some libraries like SDL or SFML for my GUI. Is it possible to do that? I assume I would have to link them statically somehow, but is it still possible for everything to be “contained” in the .rhp at the end?
Long story short, I need to create a simple graphical GUI window within my plug-in, in C++, and any advice on a good (and possible) method would be highly highly appreciated.
Thanks a lot!