Hi McNeel
The OpenGL preview (or rather, the rendered display mode) is extremely inacurate when using subsurface scattering. As soon as you turn up the sss amount or the scattering radius, them material preview just goes all white, making impossible to see the actual shape in the rendered viewport. Is it possible to tune this up?
Cheers, Jakob
hi Jacob,
thanks for reporting,
RH-76820 Subsurface scattering material in Rendered display is hard to work with