Hello everyone,
Do you have a tip how to render opal glass like in the following example? (second from the left)
I would normally use refraction>fog, but it’s not possible to input white fog.
Thank you!
Jonas
Hello everyone,
Do you have a tip how to render opal glass like in the following example? (second from the left)
I would normally use refraction>fog, but it’s not possible to input white fog.
Thank you!
Jonas
That looks for a job with SSS
https://docs.chaosgroup.com/display/VRAYRHINO/Subsurface+Scattering+Material+|+BRDFSSS2Complex