Opal glass

Hello everyone,
Do you have a tip how to render opal glass like in the following example? (second from the left)

I would normally use refraction>fog, but it’s not possible to input white fog.

crystal_rock_lights_arik_levy_lasvit_3b-thumb-468x468-65597

Thank you!

Jonas

That looks for a job with SSS
https://docs.chaosgroup.com/display/VRAYRHINO/Subsurface+Scattering+Material+|+BRDFSSS2Complex

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