The == operator appears to ignore the m_bDisableLighting state of the materials. This means comparison with the old_setting gives an incorrect result.
Is that expected?
The == operator appears to ignore the m_bDisableLighting state of the materials. This means comparison with the old_setting gives an incorrect result.
Is that expected?
This may be a bug. But it is already fixed in the WIP code, so I won’t bother filing a bug report.