I am trying to translate a curve projected to a mesh (using mesh closest point) along the surface of the mesh in the Z direction.
I was able to do it in two different ways:
- the first method by using closest point and translating it on Z
- the second method by using a pipe and extracting the intersection between the pipe and the mesh
The first method results in a curve that does not have a constant distance to the original curve
The second method creates looping in the curve
Is there a better way to do this? All I would like to have is a translated curve on the Z axis with a constant, uniform distance from the original curve.
I attached photos and the definition to hopefully make it clearer to anyone who is willing to help
I hope someone could help me out with this! Thank you!!
translate on Z.gh (106.5 KB)