Another post about Offsetting curves… It seems that there is alot of posts on this topic. Although I didn’t find something useful for what I try to achieve.
I need to offset a 3D curve to make a triangulated beam. Here is my workaround. But their is an issue… when curvature is too big they do overlap …
Is there a reason why you don’t use the native gh offset componant? To avoid the problem with the offset direction you could offset the crv with positive & negative distance and test + sort them by their xy location afterwards to get the right one