Odd camera clipping with arraying a mesh box

In the current WIP, when I try arraying a mesh box, there is a weird camera clipping happening in the Perspective viewport. It only corrects itself once the command terminates. The same thing does not happen with a normal polysurface box…


I still see that clipping with the latest WIP even though it’s reported fixed on YT (https://mcneel.myjetbrains.com/youtrack/issue/RH-39348).
Rendered mode works fine, but Wireframe or Shaded still get clipped with Array and ArrayLinear commands when arraying mesh object.


Thanks, reopened…