I am trying to work with TextureMappingTableEvent to trigger some operations on the objects affected by this event. In the MaterialTableEvent I can get these objects in this way:
const CRhinoMaterial& material = material_table[material_index]; ON_SimpleArray<CRhinoObject*> objects; int object_count = ::RhinoApp().ActiveDoc()->LookupObject(material, objects);
I cannot find something similar for the texture mapping. Is there another way to get the objects using a given texture mapping?
Thanks.