Object with custom event set up briefly moving too much

This might be tough to track down without my code or might be a simple thing…

I’ve attached a custom event to some block instances to update some other geometry when they’re moved. I’m using the AddObjectEvent to trigger my custom stuff. It’s as crude and simple as possible but it works for what I need, but there is a weird thing…when I nudge or drag or even rotate a block instance, the block is shifted twice the distance it was moved, then once the callback is complete and the view updates it snaps back to where it’s supposed to be.

Could this be a glitch with something I’m not taking care of in the event handling? Or should I be looking in my code for where I’m somehow accidentally moving this thing? (Far as I know all I do is figure out where it was moved to.)

Hi @JimCarruthers,

We’ll need a simple example, that we can run here, before assistance can be provided.

Thanks,

– Dale