Object constraints for transformation


i need to implement constraints for perpendicularly butting cuboids in a framework… each has to have degrees of freedom and can be bound to another cuboid parallel to it and the ends can be either butting to another perpendicular cuboid or could be aligned to a face of an adjacent cuboid of the same orientation.

once the constraints are set and when the framework is resized from the top right corner each cuboid has to translate itself and/or scale according to the constraints set.

i have my algorithm worked out however i’d like to know if R3D already has functionality to implement it.

please see the attached doc.


frame.pdf (1.6 KB)

Hello - this sounds like a job for Grasshopper -