Note on the user interface


I upgraded my VisualArq to version 2, and since version 1 there is some really boring aspect.
I would just like to highlight them.

to create a window we have a series of steps:

  • A window for the name
  • A window for the aperture type
  • A window for the opening profile
  • A window for the size of the opening profile
  • A window for define the frame
  • A window for define the stop
  • A window for define the window leaves
  • A window for define the sill
  • A window for define the block
  • A window for view the preview

And to finish the window style manager where you can change all the previous settings.

If we can change the settings in one place. Why the user interface requires you to click
Next->Next->Next->Next->Next->Next->Next->Next->Next->Next (10 steps)
to propose a second location where define the same parameters ?

it is not very happy but very WinForm 1.0 !..

For creating a door 9 steps. For a column, 6 steps. For a stair, 4 steps.

but to create a railling, a curtain wall, a beam, a roof, a slab, a furniture or an element, just click on new and modify the parameters directly in the manager.

It would be really nice if everything could be like that …

Thank you.

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Hi @jmv, thanks for the comments. We will study how to improve this, either by removing the wizard when creating a new style or leave it as optional.
In the meantime you can just duplicate one existing style (do right click on it to select the option) and edit the copy.

Hello @fsalla

Effectively ! I can define a simple template and duplicate it if I need a new item.

Okay :slight_smile:

I would like to explain other remarks.

(I am often disappointed after a new purchase. it’s normal, so do not worry)

I wonder about the fact that VisualARQ is so similar to the modeling principle of other software. Build floor by floor.

I’m sorry for saying that, but for this exercise, there is already a very good software.

I think of the architect, when he starts the project he draws a perspective, so he likes it, then he draws the facades. And after and only after, he tries to incrust the apartments and rooms floor by floor.

I think of the 3D perspectivist, First he builds the volume of the building, facade by facade and installs the facade cladding. Sometimes he does not need to think “floor by floor”.

I think of myself. I make architecture models (real, I use Rhino to model a 3D print volume. exactly like a 3D perspectivist, I draw the building, facade by facade.

There is not a lot of easy software that thinks facade by facade. It is probably for this reason that perspectivists and architects (during the creation phase) use SketchUp intensively. But this software has no curves, it is not very precise and it has no parametric architectural elements.

For example, I sometimes have a facade like this:

I would like to be able to draw the facade cladding without having to define a new type of wall every stone, wood, brick, etc and to perform Boolean operations

I think there will not be only me happy. :slight_smile:

Thank you.

Hi jmv, thanks for this really interesting post.
I think we could add some features to improve this. For example, creating walls from surfaces. So you could start working with some conceptual volumes, split the faces in different ways, and finally turn these surfaces into walls. Then the option to create windows from curves could help you in this process as well (you can see in this video:

I’ll be glad to hear your thoughts and ideas to develop more tools that help you modeling that way.

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