Hello
And that there is a tool in sketchup that can fix this problem
Hello
And that there is a tool in sketchup that can fix this problem
Hello to all
Nobody to answer this question?
What is the question? I see no “?”.
If you ask for a better texture continuity at the rounded edge … I think this is a question of the Rhino mapping and not so much of Vray. You could:
If you see a texture jump at the viewport than Vray can’t fix it.
Here an example where I recreate the wall as a single surface.
Here the unwrap way per Unfold3D:
An other way could be to keep the original polysurface model and use a simplified single surface object as custom mapping UV source.
Thanks
Yes, I can easily do this in software such as Unfold3D and 3dmax, but it can not be done correctly in the Rhino. Can you get a tutorial?
And we can do the texture in vray using the triplanar map and the need is not unwarp, but I do not want to go this way.
As if you did not understand what you said
I’m saying there is no bug in the other software:pray:
There is no bug indeed.