Hi Holger, you are probably right, this might be the more correct story here.
BTW, I grabbed that messy/sliced-up model yesterday and started making it into a cleaned, more design/form-editable one. No door/trims/lights cuts. Just creases and floating trim objects. I want to finish this soon and start using it to get @andy & @theoutside start thinking about non-destructive detailing with projected shutlining curves. They could be mesh edges/edge loops. Or arbitrary projections that do not follow the poly flow.
Here is a WIP:
this is what it looked like before:
lots of extra loops that mame teh model puffy, it breaks continuities and has gaps that are sloppy and doughy. This would be impossible to massage into a different design. Which is what I want to explore with non-destructive detailing.
…yeah I know my headlights are more Bentley than Audi. I just can’t bring myself to make those ugly Camaro rectangles.