Is there a way to explicitly specify a list of U and/or V points to generate a mesh of quads from a surface using GH´s Mesh Surface (Mesh UV) component or any other?
Mesh UV, Diagrid, and GridBraced2D work only for uniform U and V subdivisions. For example, I need a mesh of quads with different V spacing, i.e. non-uniform.
Subdivide your surface to obtain the non-uniform points.
Create a flat mesh with correct U and V face count, then deconstruct the mesh and reconstruct it using original face list but the surface points instead of original vertexes.
If you can provide some example of non-uniform subdivision it is a simple step to make the mesh.