Non-uniform UV Mesh?

Dear experts,

Is there a way to explicitly specify a list of U and/or V points to generate a mesh of quads from a surface using GH´s Mesh Surface (Mesh UV) component or any other?

Mesh UV, Diagrid, and GridBraced2D work only for uniform U and V subdivisions. For example, I need a mesh of quads with different V spacing, i.e. non-uniform.

Thanks!!

Subdivide your surface to obtain the non-uniform points.
Create a flat mesh with correct U and V face count, then deconstruct the mesh and reconstruct it using original face list but the surface points instead of original vertexes.

If you can provide some example of non-uniform subdivision it is a simple step to make the mesh.

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Some other things to check out.

If you have the points already check out Mesh From Points from Mesh Edit.

If you want to directly make a non-uniform mesh check out Parameter Surface Mesh or Parameter Plane Mesh from Pufferfish.


Uneven UV.gh (14.0 KB)

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