Hi there, i am trying to find a way to offset a polygon multiple times but with non uniform offset distances. i have made/found a gh script (see attachment) wich does that for very simple shapes, but once it gets more complicated the simple offset algorithm fails (intersecting polylines for example). normally i would use clipper for this since it is much much more reliable, but this time i need this non-uniform offset.
does anyone have an idea how i could make this happen? nonuniformoffset.gh (10.1 KB)
i realised my mistake. I hadn’t set a tolerance on simplifying circles to polylines, so it took forever. This works pretty well, and is a bit simpler than the dendro one i think.