Node-Beams in a triangular mesh


I’ve been working lately in developing the details of a triangular mesh.! i tried over and over to find a way to match the beams with the faces of the nodes (polygons). I tried to cull faces from the node and match the data with beams data using sandbox topology, but failed with that!

any help will be much appreciated! (264.5 KB)

See the attached…it’s mapping back and forth between vertex (node) and edge (beam) indices using data trees. The tricky part is sorting the edge indices at each vertex, and then making sure that the facets of your node panel get correctly assigned back to each edge. (294.2 KB)

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Awesome! thanks a lot…