So like the title says I’m trying to render an onbject. However, when turning on the ground plane my object does not cast any shade on the ground plane. If I do a render preview, the entire preview window is black. I’m guessing that something is wrong with my light source(s)? But I’m very new to rendering and I honestly don’t know. What might be causing this?
I have my renderer set to Brazil and I have indirect illumination and GI photons enabled. The rest of the settings are set to default values. Rhino renderer also comes out black. I have the feeling that I’m missing something very basic here, but none of the tutorials makes any mention of it so I’m a bit stuck…
EDIT: If I try to access the camera options in the Brazil toolbar I get an error:
" Unknown command _ViewDockBar"
I’m currently using Brazil’s sun. However, it just… worked all of a sudden. I do still have a pretty fake looking object. But I’m currently working on improving the groundplane/lighting/environment to make it all look better. Just a another quick question, what is the best way to make realistic car paint?
PS I found the problem after all. There somehow was an environment loaded which was solid blackness…