I’m working on curves this week. You will most likely not see as drastic of an improvement at first with curves as were seen with polysurfaces and extrusions, but there should be at least another small bump in improvement on your model soon. I don’t know if I’ll have this in place by tomorrow’s WIP, but that doesn’t seem to be a problem for you
This is correct. The other addition is that curves are also drawn using the tessellation shaders. I was going to make an announcement about this, but immediately found several bugs related to dynamic display (dragging of curves and array preview) that I have been focused on fixing.
Does this mean that all wires are gone from the display? I can’t tell based on the screenshot you provided.
Can you help me understand why you won’t update from the old driver?
[quote=“stevebaer, post:67, topic:43747”]
Does this mean that all wires are gone from the display? I can’t tell based on the screenshot you provided.[/quote]
Yes, all the wires are gone in the Wireframe viewports.
At the moment, my Windows installation has issues and I cannot control the brightness of my laptop’s display anymore. Until that is fixed, I was thinking about staying with the graphics driver package provided by Lenovo, which doesn’t included the latest Nvidia drivers.
One thing comes to mind. I started developing a plugin for V6 with a display conduit. The problem seems to have started, after I first loaded it. I deleted my PlugIn rhp and restarted Rhino. Still the problem persists.
I could tell as soon as I saw your screenshots that you were running an Intel GPU. This appears to be a driver bug that appears on almost all Intel drivers that don’t support OpenGL 4.4 and above. I’m probably going to turn tessellation off by default for these drivers until I can figure out some kind of way to work around the bug. I’ve been able to repeat this on older Intel GPUs in the office and have made numerous attempts to figure out if there is some way to work around this issue always coming up empty.
I would say no. With all the different things an interactive content creation view has to do as opposed to a game it’s doubtful it would help much if at all, few users have such setups, and any good GPU renderer like Cycles in V6 or iRay or Octane can use however many compatible cards you can stuff in your machine no matter what they are and having SLI enabled may in fact slow those down.
Indeed it seems that even for gaming with the current-gen products nvidia is no longer really promoting SLI as it is neat (I used to have 2 970s) but is a constant source of game issues, especially trying to use more than 2.