New Gumball is devastatingly bad. Here are some proposals how to fix it

I propose to add the following test command in Rhino 7:

TestSuperGumball

It will activate (you guessed it right)… the new Super Gumball which has extra Drag strength handles!

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So, how long till the broken drag strength dialogue gets fixed … :sweat_smile:

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Having a Super Gumball with integrated handles for drag strength (shown two posts above) is the ideal solution for those who do fine adjustments of control points or objects. Maybe it will be present in Rhino 9? :smiley:

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:100: :smiley: definitely sounds good to me! :beers:

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The current Gumball is already bloated enough. I don’t think adding those extra handles is a good idea or even realistic.

Maybe if each user could customize the Gumball to his own liking…

Honestly I do think Gumball should be separated with shortcuts into Move, Scaling and Rotating mode, as well as per object or world mode, as most 3D software do.

This is a big deal actually, changing from object mode to world mode in Rhino right now is so so cumbersome. It should be as simple as a keystroke to toggle its mode.

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Having these secondary handles for an alternative drag strength is a totally possible and extremely powerful way for precise object or control pont editing. Not to mention that I proposed those to be customizable, meaning you would be able to turn on or off individual drag strength handles. For example, you can activate only drag strength handles for moving, whereas the drag strength handles for rotating and scaling will remain hidden.

Switching between Smooth dragging and Snappy dragging via a dedicated quick toggle icon next to the Gumball is also a much needed feature.
The same goes to the toggles for Grid snap and Object/Cplane mode.

By the way, you can toggle the latter via macros set to LMB and RMB of an icon. However, using a dedicated tiny icon next to the Gumball is a more convenient way to toggle the Object/Cplane mode.

As I mentioned already, those extra handles and icons must be customizable, in order to suit the needs of all Rhino users.


Icon:
Align Gumball 2 32x32

LBM
Tooltip: Align Gumball to Cplane
Command: ! _GumballAlignment _CPlane

RMB
Tooltip: Align Gumball to Object
Command: ! _GumballAlignment _Object

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I hope this will be implemented soon. :crossed_fingers:t2:

Pressing shift reverses the value / multiplies by -1 in Rhino 8.

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I just realised :sweat_smile: Thanks

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fyi the GumballSettings > Handles command allows you to do that

My wish came true! Well kinda…

My idea/suggestion was to Shift+Click on the arrow, (in the same way as alt+click on the arrow creates a duplicate) but instead you have to hold shift once the numerical entry box comes up, which isn’t as simple or elegant, but oh well at least it’s been implemented in some way.

Currently shift clicking on the arrow is the same as simply clicking on the arrow (as far as I can see?) it was such a simple implementation not sure what happened.

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Shift key doesn’t work with gumball rotate btw. :face_with_raised_eyebrow: :pensive: