NEON mixing display modes


SetObjectDisplayMode is ignored for Neon, can that be tuned to be able to mix Neon modes?

I have a neon display mode where the material is transparent and wanted to set one object in that mode while the others were in regular neon mode. This appears not possible but would be sweet to have.


Yeah…Not that I would know, but I don’t see how that can work, myself, since Neon kicks in a completely different mechanism for rendering the view than the normal OpenGL view.