Neon ignores offset environment


#1

Hi @andy I can’t get Neon to work with an offset environment, it just acts as if it has no offset.

Environment offset with 0.9
And I still think environments should be offset with degrees where 360 is a full rotation, not with 1 as full.
And then have 1 degree increments on the “steps”.

Thanks!


(Andrew le Bihan) #2

Well - yes, except that there is also the azimuth setting which does work in degrees. I will look into the offset - it’s probably not hooked up yet.


(Andrew le Bihan) #3

It’s working here - on my development build. The two images that you showed - was that supposed to show “no change” between 0.0 and 0.9?

  • Andy

#4

Yes, the images show that neon ignored the changes, but OpenGL works fine.


(Andrew le Bihan) #5

OK - well, like I said - it’s working here. So ideally I would need a model that’s ready set-up-to-go - and a set of instructions for how to repeat the problem with that model once I’ve loaded it.


#6

Nah, better to give me the latest build :wink: