I have a triangulated mesh object, which I numbered according to the Z coordinate of the triangle center.
I would like to create a new list of neighboring triangles where the next highboring triangle is chosen among the three available which has the highest Z coordinate.
This requires the the base list is shrinked in every step according to the picked neighbors, which is requires recursivity. Isn’t it?
Do I need hoopsnake, or it can be done in plain grasshopper?