Thank you Pascal for your reply.
Unfortunately I did not manage to solve my problem via this solution. I will try to clarify my conundrum; Using a floating viewport set to let’s say 700x350 and a camera at eye level looking horizontally at my project, I get this:
As you can see the viewport crops the view so that i can’t see the entire building. When i try to resize the viewport to 700x450 for example, this happens:
As you can see the viewport still crops the view to low and instead the only thing that happens is that I see less of the surrounding. But, when I instead try to widen the view, the viewport behaves itself and lets me see more of the surrounding, but it still crops the view just bellow the roof:
I have found out though that if i set the viewport size to 200x350 I get to see the roof, but then I can’t see anything of the surrounding:
I realize that I could solve it just by making the camera look upward, but that also distorts the view, tilting the walls towards a vanishing point high above it, and I would really like to avoid this since it could result in the misunderstanding that what I’m proposing is a slightly trapezoid shaped house:
Thank you in advance.
Best regards / Mikael