NEED HELP! NetworkSrf Inside a triangle


Hi Everyone, I’m trying to make an Emblem Just like the second image, but with a more round points. I really tried every possible ways including Patch(Will Never use it again cuz the UVs are messy and doesn’t fit the curve), Loft and so on. But the shape I want is that dynamic curve around the + shaped edges. Patch and Loft only made a flat-lokking surface. I want a more deep n Smooth Shaped Curve so I tried to use NetworkSrf. However, NetworkSrf worked fine with single guide lines, but as soon as I added multiple guide line like the first image, it throws ‘Unable to sort curves.’ What am I missing here? and is there any another way to achieve that sharp - deep - smooth surface like the second Image?
Any advice will be greatly appreciated!! Thank you.

You can give it a try with SuBD modeling, fyi,
EmblemSubD.3dm (462.4 KB)

thank you for your quick and brilliant response! Do you think that the Emblem is hard to achieve by NURBS and not SubD?

For you current model, SubD modeling is easier to adjust and more efficient.

i am quite sure you can do it with nurbs either, maybe it requires a bit more experience, but what you have set up for NetworkSrf there looks like you could achieve that for sure either.

what you also can try as a starting point alternatively, create your cross with interpolated curves so that they meet each other, interpolated will ensure that both run into each other.

use control point curves for the first silhouette, keep a bit distance and use blend crv so that you get rounded edges.

after that offset the first silhouette with option loose (the second outer silhouette here), now loft these 2 sillhouettes,

now use patch, important use the edges of the loft now you can use the option adjust tangency and it will create something that might at least look like a minimal surface. mirror the result and to the same on the other side.

from here on you might have to trim the upper areas once more and blend them if you need widened edges.

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