Hi @Travis_Nguyen
At least two ways comes to mind: use the DragMode command, change it to UVN and use the gumball to move them (blue arrow is perp to surface normal)
Or
Turn on control points, select the relevant control points and use MoveUVN to move them.
Are there any plans to allow MOVEUVN on vertices? It’s kinda tedious having to switch control points on whenever you want to use MOVEUVN. I’ve already got a vertex selected - please just let me MOVEUVN it.
I think you meant DragMode which was Jakob’s suggestion. If you have reflect enabled, and you drag across the reflect plane, you will remove edges coincident with it. This is probably what happened in your case.
I filed a request in the past for there to be an option to prevent this when setting up Reflect, it’s RH-70996 for future reference. I’ll bump that and see if it can get some attention. Thanks.