Native solid and feature editing


#1

I have been playing with this software for a few days and have created a simple solid model that i have subtracted another solid from and added offset edges to extrude to core out a area to form walls. I used solid fillet to create rounded edges. One problem I had with fillets was blending 3 corner fillet. the fillet did not trim correctly and would leave a hole in the model or it would leave what looks like a extended surface. Another question is about editing fillet radius in history.
My question is can I change any features added to the native solid after extensive modeling.


#2

you can upload the .3dm here so people can look at the fillet problem you’re having and suggest alternatives. (drag/drop the .3dm into a reply window and it will upload/attach)

as far as coming back to a fillet later and changing its parameters… no, it’s generally a destructive process (once you do it… it’s done)… there are ways to better deal with this including keeping pre-filleted copies of the geometry on other layers, versioning in mac let’s you go back in a model and copy/paste it to the current state, filleting at the proper time, etc.

basically, you learn how to model properly by doing it the wrong way first :smile: …keep practicing.


#3

I was use to parametric modeling such as what I use to use in Mechanical Desktop in Autocad and Unigrapics.
I will upload the file and explain what I was playing with in it. If you notice the inside cored out area I tried to blend 3 corner .125 fillets to the inside corner and the center 90 degree edge in the center of the part. I could of originally created those radiuses on the solid I created for the subtraction, Like I said, I’m use to parametric modeling. I would be happy to help you in anyway with your beta testing of the Mac software.