Hello Dan
as the title say, nearly always when i close Rhino WIP , it thinks it has crashed… even when i update and relaunch it still report a crash, i have sent one [crash report] recently… there is never any damage to my work it is just strange but consistent behaviour, it has been like this for a while [through a few updates] initially i though it was bugs in GH but i get it also when GH is not opened.
maybe it has to do with some of the “not yet supported fully” GH add-ons i have tried?
Software information
Software versions
Rhinoceros version: 5.2 WIP (5C224w)
IronPython version: 5.1.2015.131
Language: en (MacOS default)
OS X version: Version 10.11.5 (Build 15F34)
Plug-ins
/Library/Frameworks/3DconnexionClient.framework/Versions/A/3DconnexionClient
Third party kernel extensions
com.3dconnexion.driver (10.2.5) 403007CA-7295-332E-9F17-DC3EA5DFD88D
com.rim.driver.BlackBerryUSBDriverInt (0.0.67) 3D68C30B-05F8-FB91-8606-B0F892DAA206
com.nvidia.CUDA (1.1.0) 5AFE550D-6361-3897-912D-897C13FF6983
Hardware information
Computer hardware
Hardware model: MacBookPro11,3
Processor: Intel Core i7-4960HQ CPU @ 2.60GHz
Memory: 16 GB
Architecture: Intel 64 bit
Video hardware
Graphics: NVIDIA GeForce GT 750M 2048 MB
Memory: 2048 MB
Screen size: 1440 x 900, 1920 x 1080
Displays: Color LCD (221dpi 2x), W2261 (102dpi 1x)
USB devices
Apple: Card Reader
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Inc.: Bluetooth USB Host Controller
3Dconnexion: SpaceNavigator for Notebooks
Bluetooth devices
Apple: Apple Magic Mouse
OpenGL information
OpenGL software
OpenGL version: 2.1 NVIDIA-10.10.10 310.42.25f01
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: 4x
Mip map filtering: None
Anisotropic filtering: None
with thanks
akash