My first Rhino model after tutorials from Kyle @McNeel

Thanks for the Shout out. I collaborated with Chris Plush on this and to @theoutside Kyle’s point, yeah sub-D principles I think can apply here pretty much the same. This was one of the last projects I did in Blender before moving on pretty much exclusively to Rhino. The workflow and concept is pretty much the same, except with Rhino you have more of the NURBS “hard rules” of surface modeling and Blender lets you mangle surfaces beyond a point of usability in an industrial design setting if you’re not careful. Blender of course is a CGI artist production tool whereas Rhino is an industrial production and design-focused tool.

In terms of the tutorial, Chris puts an immense amount of time and detail into these tutorials unlike any I’ve seen in the industry (not speaking from a bias perspective), so I would say this is probably one of the best Sub-D modeling courses on the market today. Some complain it’s “too detailed”, and I think that’s a great complaint to have :slight_smile:

I’d always rather have way more detail in a tutorial that I can always come back to as I advance and understand something than to max out a training and not get anything else from it. In other words, this can be something you can refer back to for a very long time.

2 Likes

Link to the McLaren tutorial? I’d be interested in checking that out-

I personally saw the first 2 videos I do not know about the rest, but I think that they look pretty good!

https://youtu.be/zhzRdTciAIU?si=UMOGDGI2QXeuUB5L

@Lee_Rosario Thank you for the response regarding this tutorial. I was unsure about purchasing it due to the price, but if it’s worth it, it will be a necessary investment to understand the 3D workflow. So far, I haven’t really explored subD/mesh in Rhino, except for some mold work. I usually use Blender and ZBrush for my work, and I’d like to at least be able to transfer some of the models I create into Rhino. In past years, I’ve tried mesh modeling in Rhino a few times, but I always found it “rigid” and limited in options compared to Blender, ZBrush, or similar software like Cinema4D or Maya. For this reason, I’ve only used Rhino for Nurbs modeling. However, given the recent developments in mesh modeling on Rhino, I’m now much more inclined to reconsider using meshes in this software.

The main issue I’ve encountered in Rhino during mesh modeling, which unfortunately also applies to Blender, is the difficulty in handling a high number of polygons. I can manage it only in ZBrush. To even navigate in Rhino, I have to drastically reduce the number of faces…

No problem.

In past years, I’ve tried mesh modeling in Rhino a few times, but I always found it “rigid” and limited in options compared to Blender, ZBrush, or similar software like Cinema4D or Maya.

Yeah the workflow is always a thing, but that really depends on you. I just responded on a comment thread back and forth with Daniel Simon (Tron, Captain American) on Instagram over this very thing. In his words "in Nurbs, you’re fighting for more organic vs crispness and then in Blender you’re fighting for more crispness vs organic. Both follow different rules and therefore are constrained differently.

I love that such a precise and massive talent as Daniel can speak to using Blender and not worry about “taking the loss” of the end result of a non-precise tool like Blender. The guy hasn’t been working in Blender that long (newer than me) and already has results of a 20 year sub-D veteran.

In Blender, I hated that you had to work hard to get these engineered edges and radii, so when I discovered NURBs, I suddenly felt like a dream was answered. But then suddenly my designs went from these sculptural pieces to these technical, minimalistic, almost “blocky” results. So I had to relearn how to find what I was looking for. It was like learning to walk again. But once I did and I was able to think about how to bring back organic form in NURBs, you basically retrain yourself to think differently about the same problem in a different tool. It’s all in the user, not the tool (like the Daniel Simon example).

Getting soft forms in NURBs (like fabrics, cushions, etc) is a different experience than doing it in Blender (poly mesh), but then when you’re working on hard surface modeling, you’re always trying to achieve that industrial perfect surface finish look (like in Alias).

What attracted me to Chris’s early tutorial with the corvette years ago, was that he essentially faked “Class-A”, ultra clean surfaces in Blender with the shrinkwrap technique and that’s what set me on my path to ultimately looking for Rhino. Daniel Simon’s response about moving into Blender these days after 20+ years of design from Alias also woke me up. He essentially said:

“The tool doesn’t matter if you’re getting the results you want, being in Blender allows to be free knowing that someone can oversee a team of technical NURBs modelers that really just do the technical work. Not the creative work”. So I think understanding our role in the production also has something to do with what tools we use and what we’re trying to achieve.

  • If you’re strictly a “free flow” creative designer, then Blender can do alot for you. You’re not paying attention so much to the technical accuracy of the model. You might get there faster in a way.

  • If you’re a more “production” based designer or desire a higher level of technical accuracy as you design (where I fall into), then you’re going to things like Rhino or Alias. The process is longer and more constrained, but your results are much more “Crisp” and high level. You may also incorporate blender in this process and trade back and forth in some ways.

  • If you’re strictly just a technical modeler and focused entirely on technical accuracy (professional surface modelers), then you’re looking at deeper-level tools like Alias, Catia, NX, Solidworks, Creo.

And that’s a big deal tool because certain tools just make things so much easier for you (like engineered edges). You fight the CAD software alot less. Learning my purpose and specialty in CAD design definitely helped me land on the tool that works perfectly for me, I don’t fight against as much, which happened to be Rhino.

3 Likes

Out of these 3 categories, I basically fall into the second and especially the third one, where I have to work on engineering and correcting the errors of those who work in free flow mode. :melting_face: :love_you_gesture:

phantastic work, Georgi!! :rocket:
you have talent, many doors are open to you. :muscle:

1 Like

Thank you Benjamin!

1 Like

Amazing job! :fire: :rocket:

Do you mind sharing some screenshots of the model displaying the isocurves?
Also, which tutorials did you watch that help you model this with almost no experience?! Thank you!

1 Like

Thank you so much!
Sorry for the delayed reply!
Here are some screenshots in rhino!



And it terms of tutorials I watched a few from Kyle at Rhino - Learn to use Rhino. Other than that I had prior experience in Blender and for Blender you can find a lot of good stuff on youtube, like the donut tutorial and the stuff from Aryan. Just so you know that is primarily for SubD. If you want to do advanced surface modeling on Rhino you have to go by trail and error I think. Hope I helped!

2 Likes