My First Kitchen Design: Feedback on My 3D Prototype Created with Rhino 8


Slowlly

Happy Christmas,

The sink area has a wide layout (of 80 Cn 31.5 inches) to accommodate a dish drying rack directly above it, eliminating the need to transfer plates elsewhere for drying. This setup is inspired by an Italian design but features greater amplitude for enhanced usability. The cabinet doors open a full 180 degrees, ensuring they stay out of the way.

Some trim and color experiments

I’m learning programming, which helps me organize my code neatly, like opening and closing a box principle (Clean Code). Similarly, I need to wrap up this house project. Could you give me simple phrases to close the project effectively?

Happy Christmas!

Thanks merry Christmas to you 2

And the 180°is good design I’ve hit my head on the edge couple times from getting stuff underneath

Are the racks up top ment to have washed dishes? That’s quite unique and saves space I like it.

Closing phrase: not sure how to start maybe thank you to everyone involved hope it passes inspection? :joy:

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Thanks for sharing! I really like the kitchen design.

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In process

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The biggest barrier to realism is just not having enough random stuff in your scene.

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And Photoshop software

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Hello, i loved the design solutions.

Those 2 pictures are photos os renders?

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Haha, yes. Was intentionally thx:
The first image is a render inside Rhino perspective as intentional gold (finish),
(using this settings: Sauber C9 in Sony VHS Livery - #48 by theoutside)

While the second is a real, casual photo of the actual space execution (WIP). I still need to install some wall base plinths, kitchen parts, rails, etc to complete the look.

I try to avoid push-to-open mechanisms where possible. The top drawers have handles integrated into the door edge chamfer, so leaning on the furniture won’t accidentally open them. Only the bottom drawers use push-to-open.

Thanks for the brand suggestion! I looked into Blum Blumotion and decided to install them.

Regarding weight capacity, Blum uses a color-coded system—white, gray, and black—each representing different load capacities. They’re easy to swap if needed. I’m figuring things out as I go. Appreciate the insight!

Yeah, the chamfer works well! A bit of extra space for the fingers could improve the feel even more.

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Do you have any exterior projects rendered in rhino to share with us?

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What are you looking for in particular?

A good use of Rhino built in renderer in the same field as me. Some times i work with interior rendering and most times with exterior rendering. I actually liked your interior rendering setting but didn’t found much exterior rendering of residential projects (only conceptual ones).

And id like to see a image like this of an exterior rendering, i think its a great start point for understanding the dynamics between the modeling and rendering process, and didnt found much of it at any source (not for architectural).

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It feels like you need to discover some tools like Substance Painter.

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Take a look to SkyG @sgreenawalt portfolio.

For example:

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Yeah… only the lower drawers have push-to-open, so I use my knee to open them.

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People tend to use feet too which ends up marking the doors!

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When restructuring this house, I started by thinking about where to place the kitchen, dining room, stairs, and living room. I first imagine different combinations and try to feel each one. This process requires time and concentration. It’s important to visualize everything clearly in your mind first and feel it (be in it). Since this is an old Spanish mud house, humidity was a major factor to consider. I also needed to ensure that natural light could travel as far across the spaces as possible. I approached everything from a top-down view, allowing for maximum space and margins—just like an architect working with CAD software, but using Rhino top view.

When solving any problem, you naturally use the tools you feel most comfortable with. In this case, software tools evolve over time, and insiders pass on new techniques. My use of Rhino has continually expanded.

The same evolution happened with the project design. At a certain point, working only with a 2D top view wasn’t enough to study the slope and position of the roof (and ladder), so I began quickly extruding walls and stairs. This is quite easy to do in Rhino.

Later, I needed to plan the lighting, so I had to study shadows and find the best positioning. Rhino 8’s “Rendered” view is especially useful for this. At that point, the scene was empty; I needed to fill it. The carpenter also needed a reference for the furniture layout and eventually helped design and integrate the kitchen.

I try to create margins, such as time margins, to reduce stress. This way, the work becomes more fun, and sharing knowledge with others can become part of the process. Ideas are lost in times like tears in rain if they are not shared.

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